\ var renderer = new THREE. You can customize the rendering option here such as anti-aliasing. You can think of it as a rendering engine. Over time I will likely come around to doing a little editing of this post, and when doing so I also often make some changes to the state of the source code of the example as well. var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight) 1 - First state of this cube Stack threejs example In this section I will be going over the cube stack example as it was when I first wrote this blog post. Let’s set it to 75, next is the aspect ratio, we’re going to use current width divided by height. So the first parameter of the camera is the field of view, basically it’s the width of the perception angle. For orthography camera, you’ll see an isometric view of specified angle with no perspective. Internally, Three.js uses the standard way of loading resources from an XMLHTTPRequest web page With an. For most of the time, we’re going to stick with perspective which is a normal camera type where you will see closer object bigger and smaller when they’re away. Three.js provides a nice wrapper to load textures. To load the textures we will use the TextureLoader from three.js in combination with useLoader that will allow us to pass the location of the texture and. Next we need to setup the camera, There are perspective and orthographic cameras. Scene is like a universe where we can add objects, camera and lights etc. Setting Up Sceneįor every project, First thing we need to do is to create a scene. To show you the ideas of fundamental steps to create an animating 3D object with three.js, we’re going to add a spinning cube to an empty webpage.
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